Water Scene

I’ve been working on a water scene for some time now. Everything was build from scratch. The scene is pretty much done, just have to render it and post process. Lots of 3d max modeling pratice as well as material creation.

 

I decided to add tonemapped HDRI lightning to the scene.  The goal is to create a deep cloudy atmosphere.

Wireframe

old blue metal for the cylindrical shapes.

Material Map
Old Blue Painted Metal
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